Wednesday 15 June 2011

Final Poster & Text

 
Text from poster.
The design of my building came from the idea of Metamorphosis which is the biological process in which the structure of a body evolves or develops its shape. In architecture it is referred to as digital morphogenesis which is the which is a process of shape development enabled by computation, it can be described as a group of methods used by digital media to create forms and adaptations to express or respond to contextual processes.
Morphogenesis in design usually relates to the processes in nature for example the evolution of a tree as it grows or how the human body changes as it ages. By using this idea of biological process i divided the building into sections and projected a voronoi onto each section creating almost a forest effect, as you walk through the building you can clearly see the path ahead as it is the same voronoi projected onto each section but as the section increase, so does the direction in which you travel. Just like a forest there are many ways to slip out of these corridors but the same thing applies in which you must follow that same corridor or try and find your way out by slipping through each section which is why the building is called “Lost in the Domain”. No matter which direction you travel on the X-axis or the Y-axis all the corridors look the same which creates maze environment where you must figure a way out.
I chose the site was on the corner of Cathedral Street and Crown Street because its surrounding environment was best suit for the building because the building is located directly across from the Domain it is almost like a set of trees in an open plain.
The intial concept came from studying Santiago Calatrva’s works and how he used human metamorphosis to inspire some of his designs and by studying Santiago Calatrava’s work i came across the concept of morphogeneis in architect. Morphogenesis in architecture is the process of which a shape is developed and is usually relates in the process of nature for example trees. I used the concept of a tree to try and define the exterior of the building at first but that first design did not suit the boundaries of the site so instead of designing the exterior of the building i decided to design the interior of the building first and let the interior define the exterior shape of the building.
The final design was achieved by dividing a geometry into section planes, projecting a voronoi onto a box morph so all the voronoi will be the same shape and then projecting the box morph onto the surface of the section planes. After the final design of the building was set the iterations were just a matter of changing the values to try and improve on the building itself by changing the values to increase the size of the voronoi to increase the corridors and also decreasing the values. Another process of creating the iterations was trying to change the exterior shape of the building to try and define the interior spaces so working in reverse of how i came up with the design. This was achieved by increasing and decreasing the height of the overall building and also elevating the ends of the building off the site itself.

Laser Cut Model & Progression Photos

All the pieces
Beginning to put the model together

The internal spaces
Mistakes of the model, notches too big and burnt effect on one side.

The north face of the model.


West face of the building.
Almost completed




Added the external walls.
Completed model with a site cut out.

Laser Cut File & Description File




This is the description file for my laser cut model, since i was happy with the model and decided that the laser cut model will be the final model itself i used the same grasshopper description file.



Abode Illustrator Laser Cut File

Monday 13 June 2011

Iterations










Assessment 3 Model & Grasshopper File


The basics of the grasshopper file was the create a solid geometry, divided that geometry into multiple planes and using a voronoi that was already projected on a box morph. Project that box morph onto each plane so that they would all be the same voronoi. This was so i could use the voronoi to define the internal spaces in the model, if you were to follow down one path through one hole of the voronoi as the section planes increase so does the size of the hole and this makes the hole or corridor that you are walking through follow the curve of the building.

Final Design called "Lost in the Domain".
The reason it is called "Lost in the Domain" because the model itself is like a maze, where you follow down one corridor but also have the option to sneak through and jump into another corridor which looks similar to the one you just came from which gives you the feeling of being lost and the site that it is situated on is directly across from the Domain.

Model Concept for Assessment Three

Since my topic for assessment two was on morphogenesis i wanted to represent a natural element in my design. The most relevant natural design for my model was to try and make it seem like they were trees placed close to each other since my proposed site was directly across from the Domain. I chose to use the vorinoi because of the randomness.

GH Experimentation & Chosen Site



 This is a screen shot of my grasshopper experimentation, since my essay was based on morphogenesis i wanted to create a element that symbolized a tree and have that element grow within the model to show the biological process of a tree growing because that is my interpretation of morphogenesis. This is like a column structure that will most likely be placed within the building at different sizes and to also define the internal space which also links to parametric design because i can use paramterics to constrain the sizes of these elements.



Ref: Assessment 3 Brief.

Assessment Two Topics & 12 Sources

The two topics for the assessment 2 report were the architect Santiago Calatrava and Parametrics.

Santiago Calatrava is a world renowned architect, sculptor and structural engineer. He
mostly dealt with bridges and train stations but his projects in civil engineering
elevated to new heights. Calatrava style has been described as a bridge that links the
division between structural engineering and architecture, his very own style is
personal and is derived from numerous studies of the human body and the natural
environment.

A parametric model is a model that is defined by a number of parameters or properties
that can be altered by changing values. Parametric design can provide a powerful
concept of architectural form and create a wide range of possibilities replacing in the
process stable with variability and singularity with multiplicity. By using parametric
designers can make iterations of “similar objects, geometric manifestations of a
previously articulated schema of variable dimensional, relational or operative
dependencies”1 and when the values of the variables are changed different instances
are create from a infinite amount of possibilities.

12 Sources.

Parametrics.
Major Source.
Book.
Title: Architecture in the Digital Age: Design & Manufacturing.
Author: Kolarevic, Branko.
Published: Spon Press, 2003.

Minor Sources.

Book.
Title: Free Form Structural Design – Schemes, Systems & Prototypes of Structures
for Irregular Shaped Buildings.
Author: Veltkamp, Martijn.
Published: IOS Press, 2007.

Book.
Title: Dynamic Digital Representations in Architecture.
Author: As, Imdat & Schodek, Daniel.
Published: Taylor & Francis, 2008.

Book.
Title: Digital: Architecture and Construction.
Author: A.Ali & C.A Brebbia.
Published: WIT Press, 2006.

E-Journal.
Title: An Evolution-Based Generative Design System: Using Adaptation to Shape
Architectural Form.
Author: Caldas, Luisa Gama.
Publisher: Massachusetts Institute of Technology
Issue Date: 2001.
Citable URI: http://hdl.handle.net/1721.1/8188

E-Journal.
Title: Architectural Design: Theoretical Meltdown.
Edited by: Puglisi, Luigi Prestinenza
Issue: January/ February 2009.
- Volume 79, issue 1
Article published online: 16 January 2009
Citation: DOI: 10.1002/ad.806

Santiago Calatrava.

Main Source.

Book.
Title: Santiago Calatrava - The Complete Works,
Author: Alexander Tzonis
Published: New York, 2007

Minor Sources.

Book.
Title: Santiago Calatrava.
Author: Catalogue Entries by Erika Samsa, photographs by Paolo Rosselli.
Published in Italy,1998.
Republished by Skira, Milan, 1999.

E-jouranl.
Title: Calatrava Goes Public.
Document Type: Article
Source: Fast Company.
Feb2010, Issue 142. p68-97, 7p.
Authors: Linda Tischler,
Found on Business Source Premier Database off UNSW Library website.
ISSN: 1085-9241

Book.
Title: Santiago Calatrava.
Author: Philip Jodidio
Published: Köln in New York, 1998.

E-journal.
Title: Pas de Deux.
Document Type: Article
Source: Architectural Record
Sep2010, Vol. 198 Issue 9. p70-70, 1p.
Authors: Lentz, Linda C.
Found on Art & Architecture Complete Database off UNSW Library website.
ISSN: 0003858X

Book.
Title: Santiago Calatrava's creative process.
Authors: Alexander Tzonis, Liane Lefaivre, Santiago Calatrava.
Published: Basel : Birkhäuser. 2001

Book.
Title: Movement, structure, and the work of Santiago Calatrava
Author: Alexander Tzonis.
Publisher: Basel ; Boston : Birkhäuser, 1995.

Wednesday 6 April 2011

3 Images


Zaha Hadid Architects,
Heydar Aliyev Cultural Center, Baku,Azerbaijan.
Source - http://www.zaha-hadid.com/cultural/heydar-aliyev-cultural-centre
accessed 6/4/11
 

Renzo Piano.
Kainsai International Airport, Osaka Japan.
Source - http://architecture.about.com/od/findphotos/ig/Renzo-Piano-Photos/Kansai-Terminal.htm
accessed 6/4/11


Rem Koolhaas.
Seattle Public Library, Seattle, USA
Source - http://www.architectureweek.com/2005/0420/today.html
accessed 6/4/11

6 Sources on Geometry & Design.

3 Sources on Geometry.

1. Book - Projective & Euclidean Geometry, 2nd edition, William Thompson Fishback, 1968.
The book contains material suitable for projective geometry and the elementary foundation of geometry and addresses the modern abstract mathematics & elementary synthetic and analytic euclidean geometry.
Introduction of projective plane is accomplished by addiction of ideal elements to the euclidean plane rather than through an axoim.
The goal of the book is to indicate the type of synthetic treatment to repair needed to repair euclidean geometry in Hilbert's axoim followed by a sufficient development of projective geometry to enable the reader to appreciate axiomatic development of geometry at the projective level and to see how such a development creates order out of projective, euclidean, non-euclidean and other related geometry.



2.Book - Geometry & Computing 3- Subdivision Surfaces, Jorg Peters - Ulrich Reif, 2008.
The book shows that subdivision surfaces can be viewed from 3 different vantage points, a designer may focus on the increasingly smooth shape of refine polyhedra. The programmer sees the local operator applied to a graph data structure. The book has views on subdivisions as spline surfaces with singularity ad it will focus on these singularities to reveal the analytic nature of sub division surfaces. To be able to clarify the necessary constraints on subdivision algorithms to generate smooth surfaces.

3. Book - Geometry of Time, Dierck Ekkehard Liebscher, 2005.
The book is about geometry & physics, it tries a new approach to the interplay of the foundation of both through plane and perspective figures. It tries to mimic the path from the elementary experiences to the deeper one and not only provide the current understanding but also some of the intermediate stuff. It concentrates not just the boundary between geometry and mechanics but also the border regions that is usually neglected in discourse on either fields, this helps the reader to recognize the understanding about the other side and how much each ones depend on each other.

3 Sources on Design.

1.E-Journal ( Wiley Online Library)
Architectural Design: Special Issue: Typological Urbanism: Projective Cities. January/February 2011
Volume 81, Issue 1.
Edited by Christopher CM Lee, Sam Jacoby.
Published online - 25th January 2011.

The journal outlines a possible position and approaches that enable the conjectural impulses of architectural production to recover its relevance to the city. The journal discusses how to re-empower the architect int he context of urban architectural production that requires 3 essential predicaments.
- Relentless speed and colossal scale of urbanization.
- The form of urbanization in emerging cities in developing countries.
- The architecture of new urbanization fueled by market economy, is predominately driven by regime of difference in search of novelty.

2. Book - Claesson Koivisto Rune Design.
Text by Mark Isitt, Photography by Johan Fowelin.

This book looks into the design of furniture and fittings rather than architecture, this book is mostly illistrations but towards the end of the book there is a explained design on wire frames where they took a ceramic plate and bowl and put it into a CAD to break it down to its wire frame and then created a 2d drawing of that model. This allowed them to see the simple lines with their intersecting points which represents defined places in the XYZ space. They then changed the design of the bowl and plate to match the required food type pleasing both the eye and the feel, they were able to reverse the process so that all smooth rounded sides are faceted.

3.Magazine - Harvard Design Magazine.
2010 volume : 2009 issue : 32 Spring/Summer.

The magazine had a article on a current project of Zaha Hadid located in the united kingdom that caught my attention due to its complex geometry and the structural framing that was similar to my web concept. The magazine itself has many different view points on conceptual design in architecture from different architects from around the world. I thought this was a good source because it has all of the recent building designs from 2010 where architects could explore more into conceptual design.

Wednesday 23 March 2011

Poster Draft Design & Tutorial Screenshot















This is a screen shot of a grasshopper file where i tried to do data listing, the tutorial i posted before handled with list items where you can pick out specific points from a set of points but as i was proceeding with my concept i found that cross referencing the set of lists i already had looked more like a spiderweb than just having a set of lines going to a single point because most spiderwebs are symmetrical on both sides and by cross referencing it gives me a completely symmetrical shape.

Wednesday 16 March 2011

Theme - 2 Sources & Tutorial

The theme i have chosen is the spiderweb, i chose this theme because of the possibilities that i can make using a spider web. I can make a symmetrical spider web like you see in a garden, or i could randomize points to make a complete random shape, change the value of the spacing or even i could overlay spiderwebs amoung one another. 

Source One - http://www.badspiderbites.com/spider-web-construction/
This source has a movie of how a orb web is constructed or woven, it give me a clearer  way of constructing my web onto grasshopper and maybe i can use the sequence of how a spider makes a orb web into rider.

Source Two - http://www.brisbaneinsects.com/brisbane_weavers/index.htm

This source shows you all the different types of spiderwebs and which spider weaves them, which gave me an idea if i could use two different types spiderwebs and somehow interconnect them together.



Other Images that influence my theme.


This web doesn't follow the symmetrical form but has a thicken section in the middle that i can that i can highlight on when modeling it in grasshopper. It seems like a entirely separate section from the exterior of the web, to me it seems like the center of the web is like the house the spider lives and the exterior section is used to catch the food but with the geometry i can change the value of the spacing of the exterior section and randomize the interior or even create a distinct line to represent that part.



This web is more randomized, i can create a plane on points and randomize these points and maybe even cross reference the points to create a web similar to the one shown above. I can also increase and decrease the value of the spaces between each line and make it so that in the center of the web the lines will be closer together and as it leads to the outer part i can increase the value so that the lines can be seen furthur away from the lines.



This web is not symmetrical at all instead there is not a single line that meets up with another line. I was thinking i can create a surface using this web and warp it so it looks like a waveor a can warp the web into different shapes.


This web i can create a tunnel using the web design or even have it spiral around itself to create a complex geometry. This web has little patches of closely woven webs and then joined together with other little patches to create a big web. With this i can vary the sizes of the patches of closely woven webs and patch them all together.



Tutorial
http://designreform.net/2009/04/rhino-grasshopper-list-management/
This tutorial is all about list management which will help me with the random points on a plane and even drawing lines between each plans. This also shows the cross reference option which will give me all the possible options by joining all of the points together.

 Tutorial
http://www.youtube.com/watch?v=5aoMbBzBW3s

This tutorial was helpful because it allows me to pick the points i wanted to create a line, so if i had a group of points instead of creating a long list or a cross reference list where it gives me the maximum possibility of having lines i can have a set of points that connect only to one points.